﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace Tenebrous_Manor
{
    class Scene_Transition
    {
        Texture2D blank;

        public Scene_Transition()
        {

        }

        public void LoadContent(ContentManager Content)
        {
            blank = Content.Load<Texture2D>("blank");
        }

        public void Update(GameTime gameTime)
        {
        }
    }
}
